I will build a multiplayer game with online networking and matchmaking

Daniel Okafor
Daniel Okafor Top Rated
4.8 (757)· 1.5k orders completed ·Nigeria

About this service

Multiplayer is hard, and a laggy netcode kills any game. I specialize in building real-time and turn-based multiplayer with smooth synchronization, matchmaking and dedicated server support so your players stay connected and happy.

  • Real-time or turn-based netcode using Photon, Mirror, Netcode for GameObjects or Fishnet
  • Player matchmaking, lobbies, rooms and reconnection handling
  • Client-side prediction and lag compensation for fair play
  • Authoritative server logic to prevent cheating
  • Cross-platform sessions and player accounts
  • Scalable backend with hosting setup guidance

I've built PvP shooters, .io games and co-op titles that handle thousands of concurrent players without falling apart. You get networking that feels instant and infrastructure that scales with your community.

Share your multiplayer concept and expected player count, and I'll recommend the right stack and a clear build plan. Let's get your players connected.

About the seller

Daniel Okafor
Daniel Okafor Top Rated
AI engineer building production LLM apps & RAG pipelines
4.8 (757)

Lagos-based AI developer with deep experience shipping LLM-powered products, RAG systems, and custom chatbots. I work across Python, LangChain, vector databases, and the major model APIs to build things that actually scale in production. I've helped startups across Africa and Europe go from prototype to paying users. Clear communication, clean code, real results.

FromNigeria
SpeaksEnglish, Igbo
LevelExpert
Orders1.5k
Contact me

Reviews

★ 4.8
757 reviews
for this service
K
Kevin Zhang
🌐 Canada
2 weeks ago
5.0 (0)
Netcode is buttery smooth even with high ping testers. The matchmaking just works. Incredible developer.
A
Andreas Müller
🌐 Germany
2 months ago
5.0 (0)
He set up authoritative server logic that stopped all the cheating in our PvP game. Worth every cent.
I
Isabella Santos
🌐 Portugal
3 months ago
5.0 (0)
Explained the whole networking stack clearly and delivered exactly what we needed. Highly skilled.
O
Omar Hassan
🌐 Egypt
6 months ago
4.0 (0)
Great multiplayer work. Reconnection handling needed a tweak but he fixed it quickly.
L
Lucas Bernard
🌐 Belgium
12 months ago
5.0 (0)
Our co-op game scaled to hundreds of players thanks to his backend setup. Truly an expert.

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