I will design and develop a hyper casual mobile game with ads and IAP

Minh Nguyen
Minh Nguyen Level 2
4.8 (956)· 1.9k orders completed ·Vietnam

About this service

Hyper casual games live and die on retention and monetization. I build addictive one-thumb mobile games engineered for ad revenue and quick virality, the kind of titles that rack up downloads on TikTok.

  • Snackable core loop tuned for high retention and replayability
  • Satisfying juice: screen shake, combos, particles and sound feedback
  • AdMob, Unity Ads or AppLovin integration with rewarded and interstitial ads
  • In-app purchases, remove-ads and currency systems
  • Analytics and remote config for live tuning
  • Ready-to-publish builds for Google Play and the App Store

I've launched dozens of hyper casual hits and know exactly what publishers like Voodoo and Supersonic look for in CPI and retention metrics. You get a game built to actually make money, not just exist.

Tell me your concept or pick from my proven mechanics and I'll get back fast with a plan. Let's ship something the algorithm loves.

About the seller

Minh Nguyen
Minh Nguyen Level 2
Mobile game developer — Unity, addictive & polished
4.8 (956)

Ho Chi Minh City-based game developer focused on casual and hyper-casual mobile titles in Unity. I build tight gameplay loops, ad integrations, and store-ready builds that retain players. Comfortable owning a project from prototype to launch. Quick to communicate and serious about quality.

FromVietnam
SpeaksVietnamese, English
LevelIntermediate
Orders1.9k
Contact me

Reviews

★ 4.8
956 reviews
for this service
P
Priya Sharma
🌐 India
1 week ago
5.0 (0)
The game is genuinely addictive and the ad integration was flawless. My test CPI looks great so far.
T
Tom Eriksson
🌐 Sweden
4 weeks ago
5.0 (0)
He understands hyper casual better than anyone I've worked with. Retention numbers are strong.
F
Fatima Al-Sayed
🌐 United Arab Emirates
2 months ago
5.0 (0)
Fast, professional and the juice he added made it so much more fun. AdMob worked first try.
R
Ryan Foster
🌐 Australia
5 months ago
4.0 (0)
Solid game and good monetization setup. Wanted one more mechanic but overall very happy.
C
Chloe Dubois
🌐 France
9 months ago
5.0 (0)
Delivered a polished, publishable game in under two weeks. Already planning my next gig with him.

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